Designer · Builder · Leader

Dean Isaacs —
Making ideas a reality.

Entertainment engineer turned product designer. I build things because I love to — award-winning hardware, custom fabrication, embedded electronics. Passionate about the craft, and building a career around it.

Dean Isaacs

Skills

Product Design Mechanical Engineering Entertainment Engineering Plastic Fabrication Composite Materials 3D Modeling 3D Printing Fusion 360 PCB Design Microcontroller Programming Prototyping Casino Hardware Custom Fabrication Installation

Fun & Family


Casino & Commercial Products

Over the years I've worked across table progressives, table hardware, gaming peripherals, and live iGaming platforms — from concept through production. Most commercial work is confidential and can't be shown publicly, but a handful of projects and recognitions are listed in the About section — including patents and patents pending.


Miscellaneous Builds


One-Off Designs


Dean Isaacs

About Me

I'm a designer and engineer who genuinely enjoys solving problems — finding the solution is as satisfying as building it. My roots are in entertainment engineering and product development, and my interest in making things physical came early — my father worked in custom plastics fabrication and design, and my mother in decorative arts and education.

I joined Tech Art, Inc. — a table games solutions company — full time while still in high school, and kept working there through college. At UNLV I started in mechanical engineering, then transferred into the Entertainment Engineering & Design program — a better fit for the hands-on, design-heavy work I was already doing. My senior design project won multiple awards and grew directly from the casino gaming world my family has always been part of.

While working full time at Tech Art I was the principal designer on the Chip Tray with Hole Card Reader — a product now deployed on tens of thousands of Blackjack tables across North America and the subject of a granted US patent. That work was a key part of Scientific Games' 2018 acquisition of Tech Art. Following the acquisition I transitioned into product management — promoted from Associate PM to Product Manager for the Proprietary Table Games & Progressives portfolio, owning the full product lifecycle from concept through compliance and field deployment.

In January 2022 I joined Las Vegas Sands' Sands Digital Services division as a hardware engineer. Promoted to Director of Hardware Development in 2023, I led the mechanical, electrical, and firmware teams building live iGaming hardware platforms from the ground up — including a patent-pending lighted gaming table design — reporting to executive leadership throughout. Sands shut down the iGaming division in November 2025.

Education

B.S. Entertainment Engineering & Design
University of Nevada, Las Vegas · 2013

A.A. — College of Southern Nevada · 2009

Experience

Sands Digital Services — Las Vegas Sands
Director, Hardware Development — iGaming
Sep 2023 – Nov 2025
↑ promoted from Hardware Engineer · Jan 2022

Scientific Games (Light & Wonder)
Product Manager, PTG/Progressives
Jul 2018 – Jan 2022
↑ promoted from Associate Product Manager · Feb 2018

Tech Art, Inc. — Table Games Solutions
Designer & Engineer
Jun 2004 – Jan 2018
Acquired by Scientific Games, 2018

Achievements

Awards

Entertainment Engineering & Design Prize
Commercial Potential Award — 1st Place
UNLV College of Engineering, Fall 2013

Patents

US8567784B2
Integrated blackjack hole card readers and chip racks
Tech Art, Inc. · Granted 2013

US20250118146A1 Pending
Lighted Gaming Table
Las Vegas Sands · Filed 2025

Someday

Nobel Peace Prize
Stockholm · TBD


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Get in Touch

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